You can get much more out of it”.Īndré also wishes that the narrator would read some of the longer descriptions found in the missions’ lore, as well as the tutorial tips that can be found in loading screens. “I thought I would be able to read while applying the weapons mods, as well as accepting/inviting/mute options for groups. Low vision gamer Victor André argues that while he likes the menu narrator feature, he expected it to be better. “I’ve already been leaving feedback that the inventory needs to read, as do the tutorials and other objectives to allow for an experience that will be, at the very least, easier without sighted assistance.” Sightless Kombat, a YouTube creator and gamer without sight, told us about their experience with menu narration in The Division 2. ![]() ![]() Players who were excited to use this option were expecting a much more thorough approach to the menu narration feature considering The Division 2 is a game where you’re constantly in menu screens managing your inventory, weapons, skills, and more. It covers the character creation screen and the general settings of the game, but that’s about it. When enabled, it will initialize a robotic voice that reads text aloud, making it a bit easier to navigate through menus. While the option to turn on large font size has its own limitations, the menu narration leaves a lot more to be desired. Menu narration and font size are part of the game’s accessibility options, and both can be enabled by toggling the setting to yes. It’ll include the options Enable Menu Narration (English only), Large Fonts, Game Language and Dialogue Language. When The Division 2 first starts up, you’ll encounter a setup menu. Senior Games Researcher James Berg from EA Vancouver briefly talked about his personal experience around the UI on Twitter, while Courtney from Can I Play That? examined the options in more detail with her deaf game review.ĭigital Trends reached out to more people to hear about their own experiences with the accessibility of The Division 2, including a comment from publisher Ubisoft that addresses some of the feedback and its plans for the near future. Players, developers, and journalists have already started talking about The Division 2’s accessibility options on social media. While Ubisoft has been vocal about its work on accessibility for some time now, even including accessibility options in prior releases such as Assassin’s Creed Odyssey and Far Cry New Dawn, The Division 2 is a particularly great opportunity to take the feedback given on those games and apply it to a live service game, bringing an experience that is playable for as many players as possible, across major platforms. Last Stand will also include a new incursion, Stolen Signal. ![]() Players will be on a team of eight Division agents fighting against a team of Rogue agents as they attempt to capture the tactical terminals. Last Stand introduces players to a new way of experiencing the Dark Zone through a session-based adversarial game mode featuring clear objectives and win conditions while incorporating key elements of the Dark Zone such as PvE enemies and landmarks. In Last Stand, players will join a team with seven other Division agents on a mission to prevent that from happening and ensure the Division agents regain control of the situation. In the chaos of their departure, they left behind important tactical terminals – SHD tech data relays loaded with operational information – and now rogue agents are closing in to capture them. When the situation in the Dark Zone spiraled out of control and all semblance of civilization collapsed, the Joint Task Force had no choice but to withdraw from the area. Ubisoft has released several expansions for the title, the latest one being the Last Stand expansion, which was released alongside update 1.6 earlier this year. The Division was released for PC, Xbox One and PS4 back in 2016. ![]() Update 1.7 will be released to the public in the near future. Update 1.7 is currently live on the game’s public test server, and you can find the full official patch notes on the PTR right here. You can find the room by turning right straight after you have entered the Terminal from the Base of Operation stairs. The Base of Operations now include a room with an interactive mirror that you can use to change your agent’s appearance.
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